Archive for the Tutorials/Challenges Category
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Castaway Challenge: The Lone Randomizer

Our of consideration for those with slower connections, here is the randomizer for the Castaway weekly challenges, surfeit of all extra text!

Star-Cross'd Lovers: Love can be found in the least likely places. One of your sims has discovered that he or she really wants to get close to someone that they'd never thought about in that way before! Take the two sims who have the least relationship points and build them up to a romance. These two sims must do no other work, as they are far too busy mooning over each other and pondering how funny life really is to get anything useful done.”

Click the challenge to reroll!

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How To Make Sims 2 Face Templates

Crossposted from my sims journal, katu-sims.

Ages ago, when I finished my first set of face templates, I mourned the lack of a really intricate step-by-step tutorial on how to make them. Making face templates is a challenging project, and there were lots of times when I really wished there was a picture showing me where the heck the “Commit” button was, etc. So, I decided to write one.

At this point, this tutorial is several years old (written in 2008!), so both Windows and SimPE have changed…not so much that these pictures are no longer helpful, mind. But if something looks slightly different, that is why. I do still provide as much support as possible for this tutorial, and if you are stuck, you’re more than welcome to ask me to help. Also feel free to check the comments on the original entry in case your issue has already been discussed.

But enough talk, onto the tutorial!

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Step-by-Step Sims 3 Slider Tutorial

So, you want to make a facial slider. If you have some knowledge of modding, it’s not too hard. This tutorial is going to try to be as complete as possible, so if you have any questions or suggestions, please leave me a note here! Click on any thumbnail to see the full-sized screenshot!

Special thanks to CmarNYC for their slider tutorial which I was able to base this off of, and which I have quoted in part.

What you’ll need (aka, what is used in this tutorial, what I can possibly answer questions about):

  1. Milkshape BETA 1.8.5
  2. The appropriate Milkshape plugins
  3. MorphMaker 2.3
  4. Sims3PE (or C3P0, for short)

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The Castaway Challenge BETA

 

For ages (before even Castaway Stories came out), I’ve wanted to do a castaway challenge with the sims 2. Eventually I decided to write my own, since none of the ones I could find online had all of the aspects that I wanted. I didn’t do this all on my own, of course! I undignifiably begged for graciously accepted help from [info]brilliantcat, [info]bondchick_nett, [info]simsforaranya, [info]dragancaor and my ex, Gashi. Thanks, ya’ll! I quite literally could not have done this without you.

Looking for playtesters to give feedback!

Preparing

- Get the required hacks to make this challenge work properly:

  • No School – If you have children and teens, or plan on having them, you’ll want to make sure they don’t try to swim back to the mainland just to go to class.
  • No Bills/Newspapers – Because the Tiki God does not want your mortal money, and the local whales don’t give a hoot what the news of the day is. The Visitor Controller is a stack of phonebooks spawnable from a sim (just like ACR).
  • No Social Worker - Out here in the ocean, no one can hear you scream.
  • Garden Plot Fix – This will allow you to build a garden anywhere. Without this hack, your garden MUST be at EXACTLY street level or it will not grow. You can use the version in buy mode or build mode.
  • Fish-and-Fruit Only Pantry – you’ll need this for your sims to be able to cook anything. Your sims will unlock a proper refrigerator as part of the challenge.
  • Barbecue Pit – Your sims will need this for cooking, as well, until they unlock a proper oven. Luckily for your sims, they were marooned with a crate full of canned hot dogs! Or, is that unluckily?

- Consider the following suggested hacks or custom items to make your challenge more fun:

  • Open Ocean Flood Water – as featured in the premade lots, these items will give the effect of an actual ocean surrounding your lot (even past the lot boundaries!). Two caveats: the “water” object is cloned from a table, so if you don’t want your sims using it, put something on it. Also, you will need to place a rug on the ground to make the ground selectable.
  • Wetter Springs/Summers – more rain means less plants watering – especially good for tropical islands instead of desert islands!
  • Fish Cooking Hack – your sims don’t need cooking skill to eat those fish they catch – plus, they can make them any time of day.
  • Fish-Anywhere Item – this will allow your sims to fish anywhere you place the item. Super helpful if you’re using the water-and-sand objects as on the premade lots.
  • Deadly Simantula Spider - for simmers who like a little extra danger! Warning: there is a floodfill’d object behind the cut.
  • Water Colour Mod – If you’re using the ingame water to surround your island instead of the objects used on the premade, you may wish to change your water’s appearance.
  • Tutorial for Swimmable Lakes – You can either follow this tutorial, or if you have BV, download this beach portal object by Inge!
  • Pee Anywhere Hack – because you can’t have toilets. It’s either the ground or the bushes!
  • Functional Animals – available you-know-where. In case your sims want to try their hand at raising livestock.
  • Basically Everything From Castaway Stories – available in this thread and myriad others at MATY.

- Make sure your neighborhood is set to have only Summer and Spring seasons – tropical and desert islands don’t get snow!

- Create at least 5 sims (beyond that, you could have up to 20 if you feel like being really challenged!).

  • These sims can be any age or gender, related or not, whatever you like!
  • You may choose the personalities of one of them, and must randomize the rest.

- Begin the challenge on the largest lot available, 5×5 or 5×6. I’ve prepared a plain lot (requires NL, and Seasons), and a tricked-out one (requires all EPs and SPs, includes CC).

  • If your game can’t handle large lots, go for a smaller one, but be advised that this can end up cramping your style a bit as the challenge progresses.
  • I’d advise against using actual beach lots due to the fact that you cannot make them into a surrounded island.

- Your sims should begin their new life on the island with the following:

  • 1 book (do this by placing a bookcase, sending someone to read a book, and deleting the bookcase while the book is out)
  • 1 mirror (preferably broken-looking) – optional
  • 3 fruit trees
  • no less than 5 garden plots
  • tents (up to 4)
  • beginning rations (have a sim cook 4 meals on another lot and put them in that sim’s inventory until they get to the lot – these are the ONLY non-perishable meals your sims will get. Every other meal they cook may not be placed in inventory). These are optional if you have harvestable fruit trees that you can eat directly from.
  • 1 inexpensive telescope
  • 1 cooking device (as mentioned in required CC)
  • 1 pantry (as mentioned in required CC)
  • lots of flora and lot decoration, fitting of an island!

- Your sims must begin life on the island withOUT the following:

  • Money! Their mortal money is no good here. In order to purchase anything, your sims must sell some of their food stock (think of it as them eating it to get the energy to build walls and furniture!).
  • Beds
  • Chairs. Caveat: if they look like rocks or driftwood, you may have up to 4.
  • Walls
  • Electronics (duh)
  • A juicer (unlocked by challenge)
  • A fridge (unlocked by skill maxing)
  • An oven (unlocked by skill maxing)
  • A radio (unlocked by skill maxing)
  • A shower or sink (unlocked by skill maxing). Caveat: The CC lot includes a waterfall shower. I will leave it up to you whether you want the extra challenge of deleting it until you unlock.

If an item is not listed in either of these lists, it is optional and may be bought during the challenge at the player’s discretion. How you want to play is up to you, and that includes how challenging or easy this is. ^_^

Playing

Just a quick note about money. Obviously on a deserted island there’s not much call for money. So feel free to go crazy decorating the lot and whatnot, and when you need to buy anything, use the “kaching” cheat. However, don’t overdo it. Your sims have no use for lots of money.

Unlocks:

Each of these items must be unlocked before your sims can use them, obviously, but they must also unlock them in order to be rescued from the island. If you roll “Rescue!” before all of these requirements are fulfilled, you must reroll. Important Note: if the sim with a given maxed skill dies, you may keep the unlock (you don’t have to delete walls or stop using electricity, etc), but in order to be rescued, each requirement must be held by a  living sim.

  • Refrigerator and Oven: One sim must max mechanical skill to invent and “build” a refrigerator and oven. However, you cannot use these items until you complete the Electricity unlock.
  • Fertilize Garden Plots: We all know that sims aren’t the brightest. One of your sims must max out their logic to realise that they could use their, uh, waste to fertilize garden plots.
  • Claim Lifetime Aspiration Benefits: Note: these are NOT the same as Aspiration Rewards (such as Smart Milk or the funny hat). These are the unlockable benefits that came with FreeTime, and include secondary aspirations. Each sim must max out their Charisma skill to get this option. At least one sim must achieve this unlock in order to have your sims be rescued.
  • Build Walls/Roofs/etc: One sim must max the body to get the “guns” necessary for hauling lots and lots of driftwood to make proper shelter.
  • Radio: Your sim has gotten immensely creative (in fact, they’ve maxed their creativity!) with coconut fuzz, toothpicks, and a potato, and has cobbled together a working radio! Your sims can now listen to music, and, more importantly, send out distress signals! Your sims cannot use the radio for anything until they complete the Electricity unlock.
  • Showers/Sinks: Your sim has become seriously competent at cleaning, and is ready to take on the fairly daunting challenge of making sure their island-mates keep up their personal hygiene. They’ve fixed up a decent shower!
  • Electricity and Lights: Everyone knows that cooking is science for hungry people! Since electricity is part of science, it only makes sense that once your sim maxes cooking, they are able to invent electricity. The deep-running vein of Deus Ex Machinoleum ore that they discovered under the island helps, too. Your sims can now actually use all of their inventions, and they can finally use those lights that washed up with them!

Challenges:

At the beginning of every sim week, you will roll a 6-sided die twice to decide what will transpire that week (the first one decides the category, the second decides the challenge within that category). Some of these “challenges” are actually not challenges at all, but are instead early unlocks or other various happenstances. Unless otherwise stated, each challenge lasts only for that sim week. If the challenge you roll is not applicable to you, then you must reroll. If your challenge requires an expansion you don’t have, you may either reroll, or modify it to work with your setup.

Most of these challenges refer to “one of your sims” or “a few of your sims.” These sims must be selected at random, using die rolls or what have you.

ETA: Good news, everyone! I’ve created a randomizer for the challenges! Click the text to get the next challenge, or hit refresh!

A Jealous God: The Tiki God is peeved that he doesn't have as many worshipers as that one big God on the mainland, and he thinks that the best way to do this is to, uh, "borrow" some ideas! Unfortunately, Tiki God didn't get a very good idea of what he was meant to do, so he simply commands all sims under his rule to become completely celibate, or face the wrath of his lightning (The Wrath of the Gods by Paladin)! It takes your sims a week to convince the Tiki God that he's great just the way he is, and that he really doesn't need to prevent everyone from getting any.”

You can access just the randomizer at this link.

Rolled a 1:

  1. Tiki Blessing: The Tiki God has smiled upon your sims and decided to grace them with the calming presence of his idol for one week! You can cheat in whatever method desired to get the Adventurer career reward (“unlockCareerRewards” is the ingame cheat, requires NL), and place it wherever it will do the most good! After the week is up, you may place it in someone’s inventory in case you roll this again.
  2. Some Assembly Required: Knowledge sims rejoice! As your sims were pottering around, they happened to come across a well-sealed box floating in the debris that seems to constantly surround the island for some mysterious reason. The side of the box is labeled BJÖRÑ. As your sims opened it up, it turns out that it’s an unassembled bookshelf from IKEA! It even comes with books! Most of them aren’t in Swedish! Of course, the box is missing one of the parts that’s meant to be included, but it’s just a peg that your sims couldn’t find a place for anyway so it’s probably not important to the integrity of the shelf. They also have one leftover plank that isn’t mentioned in the directions. For the duration of the week, each sim must read a non-skill-giving book for 2 hours every day (Fire Safety etc are allowed, just not Cleaning etc).
  3. RESCUE: Your sims are finally spotted by a passing cruise ship! Assuming all of the unlock requirements have been met, your challenge ends! Congratulations!
  4. Abandoned Supply Ship: Your sims wake up one morning to discover a wrecked supply ship run aground on the beach. There are no other life forms in sight, but on the ship they find a bounty of new clothing and resources! All sims may receive a change of clothing (buy clothes at home hack is here), and you may “kaching” twice to improve life on the island.
  5. TSUNAMI: Your poor sims didn’t stand a chance against the tidal wave that washed over their island. They’re lucky to be alive…even if they have to start from scratch again. You have to revert to how you began the challenge, deleting anything your sims have built or invented. It will take them one sim week to gather up the materials to rebuild all of their creations.
  6. Voted Off The Island: One of your sims has crossed the line with your other sims, and is exiled until they can stand to see him or her again. The sim with the least relationship points with all other sims must be moved to one of the secondary islands (use “moveObjects on” and move them in buy mode) for a sim week, with only one food source, and no other comforts (beds, toilets, etc). You may either use a custom fruit-bearing tree, or you may transport one meal a day from the main island.

 

Rolled a 2:

  1. Grumpy Pants: One of your sims is feeling highly irritable and can’t seem to get along with anyone. To make matters worse, they seem to be willing only to do what they want to do. For the next sim week, you may only control this sim if you are directing them to interact negatively with another sim. Once per day you must have them argue with at least one sim.
  2. Bad Crops: Your sims’ crops were devoured by ravenous insects! You must compost all growing plants, and may not plant any more for the rest of the week.
  3. Shaman’s Curse: One of your sims was foolish enough to cross the local Tiki Shaman, and has been cursed with zombiism (You can use InSim, this hack from MTS, or do it the hard way)! In order to cure themselves, they must appease the Shaman by digging up ten bones, and laying in their bed/tent with the bones surrounding them for the remainder of the week. For an extra challenge, download the zombie attack hack and make all infected sims undergo the same challenge!
  4. Repopulate: Your sims, shocked by their situation, are ready to man (or woman) up and do what they have to do to continue their genetic lines. All female sims of childbearing age must get pregnant (you can impregnate your men, too, if you prefer!). If you have InTeen, then you must also get teens pregnant. All pregnancies must be carried to term, or else the sim must attempt to get pregnant until he or she successfully gives birth.
  5. A Sim Possessed: Something strange has come over one of your sims! They’ve become completely obsessed with fishing – they don’t want to do anything else. Not sleep, not take pee breaks, not eat. When they do do those things, it’s briefly, and begrudgingly. For one sim week, your sim must only perform non-fishing duties for long enough to ensure that they can continue fishing without passing out or dying.
  6. A Plague Upon You: Some really, really angry birds flew over head a while back, and the next day, the whole island was feeling a bit under the weather. It must have been some kind of avian flu virus! This island is lucky, though…the birds were almost certainly headed to another island that was struck with swine flu. Use testingcheats or InSim to make all sims on the lot sick for the duration of the week. Testingcheats: Shift+click on sim, Spawn > MakeMeSick Tester. Click on object and choose “Give Me The Flu.” Do this for all sims.

 

Rolled a 3:

  1. Seams Likely Enough: During routine exploration, one of your sims discovered something unbelievable – a rusty old sewing machine! This pleases everyone, because new clothes are definitely in order! You may cheat to raise one sim’s sewing skill to silver level, and you must set them a’sewing until they’ve created clothes for every sim on the island, AND have a gold badge. Extra points if you have them sew the special gold-badge clothing for sims.
  2. Driven to Distraction: A series of earthquakes have been disrupting the daily goings-on of your sims! Once every two sim hours, you must cancel the actions of every sim on the lot, and may not direct them to do anything again until 30 sim minutes later.
  3. Tomato Frenzy: The Tiki God demands a sacrifice of tomatoes, or a life will be claimed! For one sim week, your sims must grow as many tomatoes as possible, and keep them in their inventories. At the end of the week, you must display as many of the tomatoes as you can on a shelving unit.  Doing this pleases the Tiki God so much that he allows you to sacrifice to him only half of the harvested tomatoes (by deletion), and allows your sims to stock the rest, that they may live in bounty. If at any point you remove even a single tomato from the shelf, you must kill off one of your sims (roll a die to decide which).
  4. A Jealous God: The Tiki God is peeved that he doesn’t have as many worshipers as that one big God on the mainland, and he thinks that the best way to do this is to, uh, “borrow” some ideas! Unfortunately, Tiki God didn’t get a very good idea of what he was meant to do, so he simply commands all sims under his rule to become completely celibate, or face the wrath of his lightning (The Wrath of the Gods by Paladin)! It takes your sims a week to convince the Tiki God that he’s great just the way he is, and that he really doesn’t need to prevent everyone from getting any.
  5. Party Time! It’s the anniversary of treasure island, announces the local history buff, and it so happens that your sims found a hidden cache of ~SUSPECT~ ‘nectar’ of an indeterminate vintage and a substance looking suspiciously like marshmallow. Every night your sims will celebrate the fictional pioneers of their new life with boozing and bonfires. Buy your sims a giant pineapple keg (or the Castaway Stories extracted juice cauldron! Requires corefuncs.) and replace it every time it runs dry. All sims must spend each night drinking, toasting marshmallows and telling stories around the campfire. No sims may do any work between 7pm and 7am – just party and sleep! All mysteriously eco-unfriendly plastic cups must remain strewn about until the end of the week.
  6. Problem Child: Requires a baby or toddler to be on the lot. The local soothsayer has read something terrible in the latest entrail headlines! They’ve foretold that the infant or toddler is cursed, and that interacting with them is forbidden! For one sim week, no sim may give any care or attention to the cursed child (this includes bottles/breastfeeding/etc – don’t worry, infants and toddlers cannot die). At the end of the week, the soothsayer realises that they misread the entrails, and that the child wasn’t cursed, merely doomed to be scarred for life.

 

Rolled a 4:

  1. It’s Beginning To Look A Lot Like Christmas? A freak coincidence involving a butterfly flapping its wings off the coast of Madagascar and some gangster named Ill Niño has left a bizarre cold front floating past your sims’ island! For one week, set the season to winter (SimWardrobe’s Weather Controller may be downloaded here if you don’t want to do it via the neighborhood). You may place a hot tub (I recommend this Japanese onsen hot tub from Mod The Sims) on the lot as a part of this challenge.
  2. The Hungry Tiki: The Tiki God demands to be fed! For every meal your sims cook, one plate must be set aside for the Tiki God. Place the plate on the ground and make sure that no sims eat or clean up the Tiki God’s offerings! Leave them until the end of the week, at which point the Tiki God will “eat” them (aka, you can delete them all). For every plate that a sim cleans up or eats off of, you must smite them with lightning (I recommend The Wrath of the Gods by Paladin because it’s survivable)!
  3. Juice-a-Licious: What luck! Your sims have invented a revolutionary new way of making food – a juicer! Suddenly everyone on the island is juice crazy! Juice for breakfast, lunch, and dinner! For one sim week, your sims must drink as much juice as possible. Eggplant juice, however, is prohibited at all times (wouldn’t want things to be too easy, would we?).
  4. Dolphin-Friendly: The fish just aren’t coming up the way they used to…at first, your sims blamed the deviant one among them, and then thought that the Tiki God was angry with them, but soon they realized that they were just overfishing around the island! Food supplies are a bit short except for fruits and veggies, and the fish need some time alone to get it on without worrying about getting hooked! For one sim week, no one can go fishing, and your sims must eat only salads.
  5. Awwwww: The tide brought in a heap of driftwood – and more! Two tiny adorable kittens were found clinging to one of the pieces, and now it’s up to your sims to care for them!
  6. The Freaky Tiki: One of your sims has been overcome by a magical spell that inhabits them with a trickster spirit! They revel in causing mischief, regardless of what their personality was before, and they spend the whole week running amock, playing pranks on their fellow castaways and pouring mysteriously acquired soap into all running water available, etc. For one sim week, this sim must pull a prank on every other sim at LEAST once per day. For every prank they play, you may give them a motive boost. At the end of the week, the spell wears off, and your poor sim has to deal with the aftermath.

 

Rolled a 5:

  1. Fat is the New Fit: Back on the mainland, being thin was in. However, now that keeping yourself alive is the primary goal, it’s much more attractive to look like you’ve got some, uh, extra storage. For one sim week, all sims must eat as poorly as possible and exercise as little as possible to get that coveted round figure!
  2. You Pig: Your hunter sim has gone a little “hog wild” and slaughtered a whole herd of wild boar! The good news? You have tons of food now! The bad news? You need to be able to cook all that meat up, and soon, before it rots in the tropical sun. One of your sims must get their cooking skill up high enough to make Pork Chops before the week is out, or else you must delete half of your food supplies (if your sims have unlocked the refrigerator, you must change the colour with the recolour tool so that it loses its stock). If your sims can already make Pork Chops, they must eat ONLY that for the remainder of the week. If your sims have not unlocked the oven you must reroll.
  3. Smells Like Sim Spirit: Your sim finds what looks like an abandoned bunker.  Among the other detritus you find, there is a bottle of perfume/cologne!  You’re not sure what those military boys were up to and you’re not sure you want to…  For one week, your sim must apply perfume/cologne and use it to attract a sim and mate with them (baby optional). You can download a buyable perfume bottle here.
  4. The Hat Maketh The Man: An airplane flying overhead mysteriously broke in half and crashed on an island in the distance – but not before jettisoning its precious cargo onto your sims’ island. It’s a crate full of hats! Your sims are so tickled that for a week, everyone dons their favourite hat – and no two are the same! All sims must wear hats at all times (except to bed and while naked) for the duration of the week before the novelty wears off and everyone gets head lice.
  5. What’s That A-Boot? The local shaman informs one of your sims that he is prepared to share with them a part of his power. However, the price in return is a steep one. It is only after much cajoling that he is even willing to speak the condition to your sim: the islanders want…SHOES. Your sim must fish up ten pairs of boots (that’s twenty total, kids!) by the end of the week (boots previously acquired by any sim count), and upon delivering the valuable goods to the shaman, he rewards your sim with his voodoo doll! You can download a buyable voodoo doll here, or you can use InSim to spawn one.
  6. Hoarders, Island Edition: Your sims have gone all packratty! For one sim week, you must not delete/sell or stock/eat any items harvested, fished, or dug up. Two of these acquired items per day must be placed on the ground (and one of these items must be a piece of fruit or a fish, if applicable), and left there until the end of the week. At the end of the week, you can do whatever you’d like with them.

 

Rolled a 6:

  1. Flower Power: One of your sims has become obsessed with botany! They’ve insisted on planting flower plots in every empty space on the entire island. They make tending to them a priority over all else, until they lose interest a week later.
  2. Cheeky Monkey: Your sims belongings are going missing, and no one can figure out why, or where everything is going! Eventually, someone spots a brown furry creature making away with a pillow, and they realise that a tribe of kleptomaniac monkeys have been knicking their stuff all this time! It takes them a week to hunt down the monkeys and reclaim their items. Every day for one sim week you must remove one non-decorative item from the island and hide it in someone’s inventory.
  3. Star-Cross’d Lovers: Love can be found in the least likely places. One of your sims has discovered that he or she really wants to get close to someone that they’d never thought about in that way before! Take the two sims who have the least relationship points and build them up to a romance. These two sims must do no other work, as they are far too busy mooning over each other and pondering how funny life really is to get anything useful done.
  4. I Love Lamp – One of your sims was digging in the sand in the beach when they uncovered something shiny. As they cleared the sand away, they saw that it was a manky old gravy dish! They were tickled and cleaned it off for use at the next Luau – when suddenly a Genie popped out! After ascertaining that the genie could not grant “everlasting gravy” as a wish, he agrees to grant three of your sims one wish each. Usual rules apply. You can download a buyable genie lamp here, or use InSim to spawn one. If you have CC that allows wishes other than the main three, you may use it, but you may still only use 3 wishes.
  5. Rope Bridge: Your sims need space to stretch out and have suspicions that there are much needed resources on the near-by islands. Have them collect one of each map to secret places (found by digging) and grow 10 pole beans in order to have the requisite materials. Then you may ‘build a bridge’ to another island and rejoice in your newfound lands to pillage. Your sims may build the deck foundation to the nearby islands on their lot, and may visit one community lot of your choice.
    1. Obviously this lot should be similarly islandy and secluded in theme. I’ve premade a castaway community lot for you if a) you have all EPs and SPs, and b) you don’t mind CC (I recommend you put all the installed CC in a separate folder so you can remove it easily when you’re done).
    2. You’ll probably want to do this in a clean hood so other sims don’t show up. However, if you decide not to, your sims must not interact with any townies/Crumplebottoms/Charlatans/etc. Your sims may interact with fire dancers, however, or anyone else in Twiikii islander garb (yay, locals!).
    3. You may complete challenges on the community lot, as long as whatever happens will transfer over to the home lot (ie, maxing skills, digging up items, etc).
  6. High Maintenance: One of your sims is tiring of their mate, and a different sim on the island is starting to look awfully tempting. To win them back over, the jilted sim must dig up a gift every day of the week to give to them (cannot be maps, rocks, or bones). At the end of the week, assuming they have done so, their wayward lover realises the folly of their ways, and returns wholeheartedly to their ex. If not, however, they hook up with their new attraction.

Bonus Challenges:

These challenges are only available by using the randomizer up above!

  • Fact! There Is No Such Thing As Space: One night while your sims were asleep, one of them heard the strangest noise…When describing the incident the next morning, they described it as a high-pitched voice asking them if they were space, and did they know which way space was. Your sim’s thunder was utterly stolen, however, when another sim rushed in to mention that something bizarre had landed on the other side of the island! After digging it out of the wreckage of its transport, your sims realised it was a fully-functional NASA (National Association of Sim Astronauts)-grade telescope! They are so absolutely tickled that they don’t have to unlock anything to make it work that literally for the entire week they spend all available time (7pm to 7am) stargazing (can be different sims).
  • “Stranger” Things Have Happened: Tropical Storm Honeybadger is on the horizon (and the Honeybadger DOES. NOT. CARE). Your island dwellers seek refuge deep within the confines of their shelter on the island and ~comfort each other~ during the long, tormented night. When they surface after the storm they discover a single, living sim, lying prostrate and uncaring on the sands, as if borne from the Badger’s salty wake. Add a new sim from CAS to your lot, there’s a new Castaway in town.

 

Scoring

I know no one plays scored challenges much anymore, but I always like to have the option, so I thought I’d do you the same favour. These scores have not been playtested, and are considered in beta stage at the moment.

Things you get points for:

  • Completing challenges without any “mess-ups.” For every challenge you complete, you get 100 points.
  • Keeping sims alive. Sims are worth points based on how difficult they are to take care of. Points are accrued at the end of each week, for sims that survived the whole week. You add the higher amount of points if a sim ages up, ie: if they age from toddler to child, you still get 300 points, not 200 (and definitely not 500). It breaks down this way:
    • Infants: 200 points
    • Toddlers: 300 points
    • Children: 200 points
    • Teens/Adults: 100 points
    • Pregnant sims: 400 points
    • Elders: 200 points
  • Achieving Lifetime Happiness. 1000 points for every permaplat sim you achieve.
  • Completing the entire challenge. Rolling RESCUE with all of your unlocks completed and ending the challenge gets you 10,000 points. Congratulations!

Bonus points:

  • Max all skills: 5000
    • Creativity
    • Cooking
    • Body
    • Mechanical
    • Charisma
    • Cleaning
    • Logic
  • Max all hobbies: 10,000
    • Fitness
    • Cooking
    • Music/Dance
    • Sports
    • Nature
    • Science
    • Films/Literature
    • Gaming
    • Tinkering
    • Arts/Crafts
  • Complete all 36 challenges: 36,000
  • Plant every type of crop: 1,000
    • Tomatoes
    • Strawberries
    • Pole Beans
    • Cucumbers
    • Peppers
    • Eggplants
    • Apples (tree)
    • Oranges (tree)
    • Lemons (tree)
  • Catch every type of fish: 2,000
    • Boot (shut up, it’s a fish)
    • Largemouth Bass
    • Jumbo Largemouth Bass
    • Blue Catfish
    • Jumbo Blue Catfish
    • Rainbow Trout
    • Jumbo Rainbow Trout
    • Golden Trout
  • Dig up every type of rock, bone, and map: 2,000
    • Skippy the Stone
    • Old Bone
    • Rocky The Rock
    • Greta the Granite
    • Map to the Hidden Burrow
    • Map to the Mysterious Hut
    • Map to Pagoda in the Shadows
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